Orx is not a very mature engine. I have always felt that compared with many mature engines, orx still lacks many functions and lacks many useful game concepts. However, we can see the unremitting efforts of the author iarwain. He once mentioned that while working at Ubisoft, he wants to take his children and devote all his spare time to orx development ..... In addition, iarwain development orx is just for fun .....
In version 1.2, iarwain adds new features,"
Custom bitmaps support and UTF-8 s
implementation of a vector
Memory: memory processing part,
Object: Object part
Physics: physical
Plugin: plug-in section
Render: The rendering part, including the camera, special effects, Renderer, shader, and view.
Sound: Sound part
Utils: tool class, including hashtable, list, tree3 large containers implemented in C language, some useful string functions, and a screenshot implementation. (I think this is more suitable for display)
In addition, orx contains a set of plug-ins:
The components im
Recently, many people asked me how to develop a game. I didn't have any articles on this topic on the Internet, so I decided to write something to share my experience, the entire process of game development. Remember that this is just an overview and will change depending on the project.
Step 1. Select your game LibraryUnless you want to write your own game library, including those troublesome graphics and sound programming models, you should need an open-source game library that provides the s
most of the tools of the development library bindings, generally is the version of Go more mature, even
More than half does not support the binding of D (strangely, SFML has supported D early on).
In addition to the D community there are a lot of cows, but the average developer group is less active, with GDC's
Substitution development, LDC do stop to see, the developer's activity is not enough is obvious. And go's activity is at least
Stay above the
When I create a project using a template I created myself, the document cannot be opened appears when the file is opened. It has been renamed, deleted or moved "error prompt.It seems that this bug is only in the community version.At this point we need to manually modify the template file
Here's how I solved this issue:
Follow your steps 1 to 6
At Step 7 make sure to uncheck "Automatically import the template into Visual Studio"
Click Finish
Extract the just created zip
numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
In
numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
In
.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
Internet
related algorithms.
GMTL: The mathematical Graphics Template Library is a broad set of tools for implementing basic graphics.
GMP: Used for high-precision computing of A/C + + library, processing signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Me
-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
mathematical Graphics Template Library is a broad set of tools for implementing basic graphics.
GMP: Used for high-precision computing of A/C + + library, processing signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimed
graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
SFML: Fast, simple multimedia library
Internet
Ace:c++ Object-oriented network into toolkit
Boost.asio: Cross-platform C
signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
manipulation, numerical resolution and other related algorithms.
GMTL: The mathematical Graphics Template Library is a broad set of tools for implementing basic graphics.
GMP: Used for high-precision computing of A/C + + library, processing signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RT
signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
library, including linear algebra, matrices, vector manipulation, numerical resolution and other related algorithms.
GMTL: The mathematical Graphics Template Library is a broad set of tools for implementing basic graphics.
GMP: Used for high-precision computing of A/C + + library, processing signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia st
/RTCP, RTSP, SIP)
LibVLC: libVLC (vlc sdk) media framework
QtAv: a multimedia playback framework based on Qt and FFmpeg, which helps you easily compile a player.
SDL: simple direct control media layer
SFML: fast and simple multi-media library
Network
ACE: C ++ object-oriented network becomes Toolkit
Boost. Asio: cross-platform C ++ library for network and underlying I/O Programming
Casablanca: C ++ REST SDK
Cpp-netlib: an open source library set for A
signed integers, rational numbers and floating-point numbers.
Multimedia
GStreamer: Building a library of media processing component graphics
LIVE555 Streaming Media: Multimedia streaming library using open standard protocol (RTP/RTCP, RTSP, SIP)
LIBVLC:LIBVLC (VLC SDK) Media framework
Qtav: A multimedia playback framework based on QT and ffmpeg that can help you easily write a player
SDL: Simple, direct-control media layer
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